Gihren no Yabou: Axis no Kyoui V or as it’s known in English as Gihren’s Greed Menace of Axis V. Is a strategy title that originally released on the PSP. This title has never had an official English translation, however it is fairly easy to play in English. The plot line of the game essentially follows from the beginning of the conflict with Zeon, and the Federation all the way up until later scenarios such as fighting against Axis. I will be primarily writing this review about the gameplay, as the story is just references to the main plot line or alternate events that can occur in the main plot line.
Essentially gameplay is conducted in a grand strategy manner where-in you have regions on two different maps. (Space and Ground) You Build units from production center regions, conduct research, and react to events at a global level. After moving units around you end your turn. This leads onto the combat phase.
One of the key components is the research system. This gets special mention as you get an initial proto-type after you finish certain research. Also, certain units that were just a one off copy in the actual shows are mass producible in the game. The reason for why you wouldn’t mass produce these units is that they cost too many minerals and money. So, essentially you sometimes will conduct research just to get a prototype such as the Gundam or the Whitebase.
The combat phase is conducted a on hex grid map similar to game such as Panzer General. You have five turns in order to defeat your foes or else you go onto another turn. Some battles will take multiple turns to complete. Also, several units have unique abilities, and you have a huge roster of unit types to choose from all time periods of the Universal Century. In addition certain pilots inside certain suits allow you to upgrade a unit into potentially a unique new unit.
In addition there are distinct differences between what units can deploy in different phases. For instance some units are restricted to space, some units are restricted to naval. However, some of the most versatile units are amphibious. The best part is that some units function worse in naval, and then are awesome on land or vice versa.
Throughout the game you are prompted by various CGs, and event videos that showcase events that occurred in the UC era anime Gundam series. Over-all the maps, and unit models look very dated, and could easily be even playstation one or even SNES era graphics. This is probably the worst aspect of the game.
A few points can definitely be granted due to the accuracy of the depictions and the sheer amount and distinct amount of unit types. However, there is a slight problem where-in you keep out-dated models and are stuck with a wall of text to dig through in the graphical menus when wanting to make new units in later portions of the game.
Playability in English 6/10
Moving onto the part of the game that is easily the hardest to get an accurate measure of. There is currently a wiki with a guide that covers various English translations of menus, and has detailed event lists for some of the factions. This greatly helps the playability of the game, however it causes a serious problem that you essentially have to be near a printed guide or an internet version of the guide while playing. Some of the menus become intuitive after playing more, but there is still a great amount of text thrown at you, and a few concepts that would be confusing without a basic understanding of Japanese.
Another problem with the game is that certain concepts are arcane even you know what the menus do. For instance the pilot specific mobile unique upgrades are a concept that isn’t mentioned throughout the game, and you can only figure out through playing the game or in-depth understanding of the game. As such, concepts like these are part of what makes the game more difficult than it would necessarily need to be, and why a few points have to be docked off in this aspect.
Further Information on the Game: http://girensgreed.wikia.com/wiki/Giren’s_Greed_Wiki
In conclusion you have a great game that is barred behind too many menus and an overly archaic set of graphics. Finally there is a high level of accuracy in terms of depiction and faithfulness to the source material. As such, I highly recommend the game to Gundam fans, but most people wouldn’t necessarily have the willpower to get through the process of learning the gameplay while not knowing the base language.